Greetings, Warriors! ⚔️
As promised, we are beginning to publish our developer blog where we summarize the latest game updates. This will be a series of posts, each released every few weeks or months, to keep you informed about new features and development progress.
Below, you will find the blogpost #1 for the patch v0.0.25 (July 2024)!
Major game updates
- Closed testnet client has been successfully integrated with Berachain testnet v2 and we are planning to open it to selected partners and public via invites
- NFT heroes from testnet v1 can now be bridged to v2 and be used as in-game characters for your party
- Added in-game market for heroes and items with its own interface on both WebGgL and Desktop versions
- All items that are looted in combat can now be minted in the inventory as NFTs and traded on the in-game market (see above)
- Overall, your party must be comprised only of NFT heroes and NFT items or only non-NFT versions of both
Further game updates
Item and Inventory Updates
- Added support for double-click on items
- Reduced item loading time in the battle results window
- Added balance information in the inventory menu
- Added visual representation of NFT item slots
- Fixed visual errors in the market
UI and Interaction Fixes
- Fixed skill popup issue when rerolling skills
- Fixed error when closing the game via log out (Desktop version)
- Fixed item popup in the battle results window
- Added the first version of character popups
- Added correct sorting for player icons on the minimap
Battle Interface Improvements:
- Reworked target selection in battles: to avoid overlapping, units are now selected only via battlefield hex grid, and not the 3D model itself
- Cleric can now heal himself
- Added proper cursor behavior for priests targeting themselves and others
- Removed health bar flickering if the attacker has no action points left
- Potential damage bar flickering is now disabled after changing battle states
- Added color differentiation between potential damage and healing
- Added proper orientation of the potential healing bar for priests
- Added limit to the possible size of the potential damage bar when calculating damage
That is it for now — stay vigilant for further updates, warriors!
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